A Building is an enclosed construction above and/or underground, used or intended for the shelter of humans, animals or things or for the production of economic goods. A building refers to any structure permanently constructed or erected on its site.
Navn |
Type |
Lengde |
Multiplisitet |
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BuildingGeometry2D |
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0..* |
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BuildingGeometry3DLoD1 |
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0..1 |
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BuildingGeometry3DLoD2 |
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0..1 |
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BuildingGeometry3DLoD |
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0..1 |
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BuildingGeometry3DLoD |
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0..1 |
Name |
Type |
English |
Description |
geometry2D |
BuildingGeometry2D |
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<font color="#0f0f0f">2D or 2.5D geometric representation.</font>
<font color="#0f0f0f">
</font><font color="#0f0f0f">-- Description --</font>
<font color="#0f0f0f">NOTE: Multiple representations of the geometry are possible (e.g. by surface and by point).</font>
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geometry3DLoD1 |
BuildingGeometry3DLoD1 |
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3D geometric representation at level of detail (LoD) 1, consisting of the generalized representation of the outer boundary by vertical lateral surfaces and horizontal base polygons.
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geometry3DLoD2 |
BuildingGeometry3DLoD2 |
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3D geometric representation at level of detail (LoD) 2, consisting of the generalized representation of the outer boundary by vertical lateral surfaces and a prototypical roof shape or cover (from a defined list of roof shapes)
-- Description --
NOTE: The prototypical roof shapes come from a defined list of roof shapes, in City GML; this list is equivalent to the code list RoofTypeValue, provided in the extended2D profile (without the hyperbolic parabaloidal roof).
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geometry3DLoD3 |
BuildingGeometry3DLoD |
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3D geometric representation at level of detail (LoD) 3, consisting of the detailed representation of the outer boundary (including protrusions, facade elements and window recesses) as well as of the roof shape (including dormers, chimneys).
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geometry3DLoD4 |
BuildingGeometry3DLoD |
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3D geometric representation at level of detail (LoD) 4, consisting of the detailed representation of the outer boundary (including protrusions, facade elements, and window recesses) as well as of the roof shape (including dormers, chimneys).
-- Description --
NOTE: The LoD4 representation is equivalent to the LoD3 representation in core 3D application schema. The LoD 4 representation is more meaningful in extended 3D application schema, with the optional description of building interior.
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Navn |
Beskrivelse |
Building parts shall be 3D |
/*The parts of the building shall be represented using the BuildingPart type of the Buildings3D package.*/
inv: self.parts->oclIsKindOf(Buildings3D::BuildingPart)
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GeometryWhenNoParts |
/*If a Building does not have any BuildingParts, at least the geometry3DLoD1 or geometry3DLoD2 or geometry3DLoD3 or geometry3DLoD4 attributes shall be provided.*/
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