Way to map a texture file (2D image coordinates) to a surface of the exterior shell of a building (3D real-world coordinates), by applying a transformation between the two coordinate reference systems.
Egenskap |
Stereotype |
Beskrivelse |
Type |
Multiplisitet |
worldToTexture |
|
-- Name --
worldToTexture
|
TransformationMatrix3x4 |
1..1 |
Navn |
Type |
Lengde |
Multiplisitet |
|
TransformationMatrix3x4 |
|
1..1 |
Name |
Type |
English |
Description |
worldToTexture |
TransformationMatrix3x4 |
|
Matrix of the transformation between the file coordinates in an image to the geographical coordinates.
|